Dodgeball League Rules


• Must be submitted on by deadline.
• Teams have one week after the first game of the season to adjust their roster.
• Teams may have a max of 2 free agents (players not from the team’s dorm affiliation).
• Gordon-Conwell as well as Staff teams may sign up but will be ineligible for playoffs.
• Seminary students, grad students, teachers and staff members count as free agents (RDs and their spouses are an exception).
• No player can play for more than one team, even if they are in separate leagues.

• Only team captain can bring issues to the referee.
• Teams will receive a score of 1-5 (5 best, 1 worst) for their sportsmanship each game.
• A score of 2 will be reported to the staff and they will speak with the captain (a second score of 2 results in removal from the league).
• A score of 1 will be reported to the staff and Greg Scruton and the captain must meet with them in person (a 1 could result in removal from the league).
• In order to qualify for playoffs, teams must have a 4.5 sportsmanship average.
• Teams with a 4.75 or higher average at the end of the season will receive All-Hall points.

Forfeit Policy:

• Teams are allowed 2 forfeits before being removed from the league and stripped of their All-Hall points

  • On nights where there are 3 or more games, if the team misses less than half the games they will only be given a half a forfeit

• Please notify Rec-IM through email if you know your team will forfeit ahead of time

Playoff Eligibility:

• Players must play in half of the regular season games to be eligible for playoffs
• Make sure players sign in with their name and ID number so that it will count

Starting a Game:

• Players must sign in with the ref before the game
• Teams will meet to go over rules and pray before the game starts
• A team must have at least 5 players at game time or else it is a forfeit
• There must be 3-5 balls in play to start, with each team possessing the same amount (if there is an odd number of balls put one in the center and it is in play when the game starts)

  • If any extra balls enter the court during play, they must be given to the ref and not used in play

• Players must start in the blue on their side of the court

Match Format:
• First team to win 3 games will win the whole match

• Teams should wear their dorm colors
• A minimum of 5 and a max of 10 players on court per team (extras must sit down against their respective wall)
• Each game will last 4 minutes
• The object of the game is to get more (all if possible) of the other team’s players out before they get your teammates out. This is done by:

  • Hitting the opposing player with a live ball
  • Catching a live ball thrown at you by an opposing player

• A live ball is a ball that has been thrown and has not touched anything (wall, floor, another ball, player, official, curtain, etc.). If a player is hit they may catch the ball to get the other person out but no one else may catch it
• If a person tries to block a live ball with a dead ball but they drop the blocking ball, they are out
• Teams alternate directions after each game
• Once a player is called out they must run to their back wall and sit against it (slowly leaving, interfering with play, standing or not being against their wall may hurt sportsmanship)
• Each team is given one 1-minute timeout for the whole match. In overtime teams will get one timeout as well regardless of if they used their timeout during regulation
• Substitutions can only be made during timeouts and only players that have not yet played in that individual game may come in
• Players that arrive late must sign in with the ref and may only enter the current game if they are subbed in during a timeout, even if the team has less than 10 players on the court
• A player has 10 seconds to get rid of the ball. If the ref warns them to get rid of the ball they may either throw it immediately or roll it away. If they do not do so, they may be called out

  • If two opposing players are both holding balls and warned, both must throw immediately or they are both out. If one throws or rolls the ball and the other waits to dodge the ball before getting rid of theirs, the one who waits is out
  • If a player has a ball for a few seconds and puts it down right next to them, unless they move away from the ball, their 10 seconds is still being counted and they are responsible for rolling the ball to the other side (If a team stores balls on their side and ignores them, the refs may roll them to the other side after a long period of time)

• No kicking, spiking, or throwing the ball against the wall. Any abusive behavior to the equipment may result in removal from the game and a deduction in sportsmanship
• Players must stay in bounds at all times unless:

  • They are retrieving a ball
  • They step out in the motion of dodging the ball (they must step back in bounds immediately or else they can be called out)

Line Changes:
• Players may always go up to their opponent’s extended 3-point line which is marked by cones (an imaginary line tangent to the tip of the 3-point line)
• After 2 minutes, players will be allowed to go as far as their opponent’s extended free throw line which will also be marked by cones
• If a player’s foot lands on or past these lines at any point, with or without a ball, they will be called out and a player they may hit will be still in (including suicide jumps where a player purposely jumps over the line and tries to hit the player before they land on the ground…these don’t count)


• If both teams have the same amount of players at the end of regulation, an overtime period will be played
• Teams must choose 5 players to compete in the overtime
• The period will be 2 minutes long and players may start by going to their opponent’s extended free throw line
• If the score is tied at the end of 2 minutes then subsequent 1 minute overtime periods will be played until a winner is declared or it is the start time of the next game